When a violent attack releases the berserker, its trail leads to the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators in the maniacal plot of the Whispering Way. A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories.
This advanture also includes an in-depth look at Pharasma, mysterious goddess of fate, along with details on the Eternal Order of the Palatine Eye, one of Ustalav's most manipulative and mysterious secret societies, plus five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more!
A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed.
Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift.
To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows. But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion! The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodged in their souls--the only things dangling their lives above the grasp of the Boneyard.
The heroes return to Lastwall to confront the Whispering Tyrant, but discover that he has led his army to the fields outside the city of Absalom. There, the Whispering Tyrant plans to blast his way through the city and crack the Starstone Cathedral open, transforming himself into a true god!
The PCs must battle the lich's most powerful allies, turn the power of the Radiant Fire back on the Whispering Tyrant, and end the threat he now poses to the world. This volume also includes an extensive article showcasing the final material written by Paizo's developers for the first edition of the Pathfinder RPG. Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt.
As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they've broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants.
Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J.
Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. With more than a hundred characters straight from the Inner Sea region, Game Masters and Pathfinder RPG players alike will find the perfect pawns to represent their player characters and noteworthy NPCs. Including both major characters from the Pathfinder world and members of iconic organizations - like the merciless Hellknights and daring members of the Pathfinder Society - this set provides all the Pathfinder Pawns you need to truly bring the Pathfinder Campaign Setting to life.
Price includes VAT. The colorful characters of the Pathfinder Roleplaying Game's Inner Sea setting come alive on your tabletop with this box-busting collection of more than character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a specialized character from one of the diverse nations and cultures of the Inner Sea region.
Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for common character types and over distinct character images, the Inner Sea Pawn Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever! The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army.
The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters, an ancient temple to the giant god Minderhal, which contains a powerful artifact. But the valley of the giants is just a recruiting station, and the Storm Tyrant's stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains.
Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder's Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path. The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home.
And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles! This Pathfinder adventure delves into the secrets of the deadly cult of Norgorber, god of thieves and assassins, and presents new rules for battles between whole pirate fleets. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws author of the Pathfinder Tales novel The Worldwound Gambit continues his tale of pirates and lost treasures in the Pathfinder's Journal.
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest - to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga's Dancing Hut has been captured and put on display.
Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen's White Wtches? A Pathfinder Roleplaying Game adventure for 4th-level characters, The Shackled Hut continues the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds.
Pathfinder Melbhattan. This imaginitive tabletop game builds on …. Category : Pathfinder core rulebook 2e pdf Show more. Pathfinder Core Book Pdf - thefreecoursesite.
Category : Pathfinder core handbook pdf Show more. This Comprehensive page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Category : 35 pathfinder core rulebook pdf Show more. Pathfinder 2e undertakings occur in the Age of Lost Omens, an unsafe dreamland overflowing with antiquated realms, rambling city-states, and innumerable burial chambers, prisons, and beast nests loaded with loot.
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Pathfinder Thefreecoursesite. This imaginative tabletop game builds upon more …. Category : Free Courses Show more. Quick Guide Accessing your content Compendium You can access all of the information from the Pathfinder Core Rulebook in-game, as well as in the Pathfinder Core Rulebook web compendium. To access the compendium in-app, make sure you have the Pathfinder. Starfinder - Core Rulebook. Uploaded by. Marlon Junior. Download Starfinder - Core Rulebook. Ruins of Azlant Players guide.
Lucas Rodrigues. FAQ for 3. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity's first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Death in the Depths On the trail of an ancient enemy, the heroes seek more information in a merfolk city teeming with intrigue just beneath the waves. They arrive to find a group of deep merfolk claiming that the city is in the path of a destructive sea monster.
But this warning is nothing more than a ruse for the campaign's villain to uncover the location to a secret Azlanti military laboratory. The adventurers must carefully maneuver the social currents of the underwater city and unravel dangerous intrigue to get to the bottom of the merfolk's plot and discover where the ancient enemy is headed so they can stop it. Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning.
The town's newest heroes must venture into the ruins around the lighthouse--and delve the dungeon levels far beneath it--to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! This adventure begins the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance.
This adventure also includes an extensive gazetteer of the town of Otari, the heroes' home base, as well as new monsters, new rules, and new artifacts--including the dread Gauntlight itself! Returning to the land of the living, the PCs explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that sent them to the afterlife. Populated with newly risen undead, twisted creatures, and cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Will the PCs be able to escape the clouds of poisonous fog that encompas the town to warn the rest of the world of the rising threat to all life?
The adventure continues the Tyrant's Grasp Adventure Path, as players uncover a conspiracy of dark magic, the living dead, and a devastating weapon that can free an ancient abomination. A selection of new monsters, an exploration of the machinations of the cult known as the Whispering Way, a catalog of traveling merchants, and an overview of the faith of Arazni, the fallen herald of Aroden round out the volume.
The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news--the ancient runelords of Thassilon are awakening!
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