The patch itself is quite huge because it weighs around 4GB in size. EA Sports posted all of the notes on the official website. You can read the full details posted below. A couple things I saw in one game: My QB was stationary in the pocket, got hit from the blind side by an unblocked LB and somehow pulled the defender forward for a couple yards. Imagine the Mike Bercovici play from opening weekend of AAF only instead of him losing his helmet he magically pulled the defender forward I threw a corner route to my TE.
He caught the ball with the feet in bounds animation so he was very vulnerable. He got hit by the safety who was sprinting downfield at him and somehow my TE pushed him over for yards. My TE should've gotten blown up and the ball probably should've been dislodged and somehow I got extra yards. I hit an RB who had strength and trucking in the low 60's right when he caught a swing pass before he turned up field with my LB and he pushed me over for 2 yards.
I like the momentum idea and it would be sweet if it worked that way, but this is acting way more like a bug than a design choice. It happens on nearly every play after the patch. Call me crazy and call me weird but I like the update and the extra umff from the RB I like the wrap up tackles and I'm seeing better coverage from the DB's I'm actually having fun and it feels like football to me not perfect but damm good!!
Here's a video example of one of those plays I mentioned so you guys can see it Looks like things we see on every Sunday. I see bad tackling in the NFL every week. If that happens every time now you got something. I havent played much since the new update. Kinda just did training as im in preseason.
Not saying much. I may even just stick with it next year. No need to buy a new game unless there are big changes. Sent from my iPhone using Operation Sports. It seems that every tackle now goes for an extra 2 - 4 yards. Maybe it's the back but I'll keep an eye on it. To those of you that like the new RB momentum, God bless you and enjoy.
I simply hate it and the guys in my league hate it. I wouldn't mind if it were a yard or so, but it's two 3 and sometimes 4 yds, It looks completely ridiculous. I am talking offline Cpu vs CPU.. The big hit is completely gone.
Haven't seen even one dead head to head tackle stopping the RB in his tracks. I have even seen two LB's hit Johnson head on and he still fell forward for two yds, The only time I see a stopped tackle is when hit from the side. It sucks big time. Well at-least for myself and our league.
After months of work we had the game playing exactly like we wanted it to, or the best that it could for our style. I wouldn't mind if I could fix it with sliders, or even adjust it a little. But changing tackling just stops them from breaking tackles.
Changing RB does not help.. I even reduced the RB trucking and strength to 0 and it did nothing.. Still fell forward.
Glad you all enjoy it.. Thank God BB season is just a month away I wish I could delete this last patch. If anyone knows how to take it out, Please advise. But I don't think it can be done.. Was loving this game until this patch.
I'm still frustrated with the design choice of the number of QB Fumbles to punish a player as soon as their hit when about to throw or in the motion of throwing the ball. It's not realistic to the NFL. All the time I see QB's throw the ball as soon as their hit, or try to throw it past the LOS near a receiver to not get an intentional grounding penalty called on them, or simply just be an incomplete pass.
I understand the Comp crowd wants punishable design choices in the game, to show better stick skills than other players, but give me a break. This is what the different gameplay modes were supposed to differ from one another, this has continued to ruin my experience of playing this game. It is way to frustrating. After playing today I see the RB falling forward for extra yards also. Don't mind it if it happened here and there but it happens a lot.
A good mix would be best as RBs used to get stopped on the spot alot if times before the patch. There is clearly a problem with the tackling reguarding momentum. Happened 15 times in the game I just played. Receiver momentum going one way and tackle animation takes it another way Sent from my iPhone using Operation Sports. I've seen a few times where, instead of a successful gang tackle for no more yardage, the first defender tries to bring down the ball carrier by pulling him forward, right into the grasp of the 2nd defender, who does the same thing.
Effectively 2x the momentum yardage. I finished up the second half of a user vs cpu game I had going. I will agree with others it not the prettiest thing in the world to look at when it triggers.
Leading up to this latest patch, I felt the Madden team did a good job of addressing some of the most glaring issues with the game. Although it was frustrating to continue to experience ongoing annoying bugs, every change they made with regards to an issue succeeded in improving that issue.
However, the tackle and momentum animations, that they had already improved upon previously, have taken a giant step backwards with this latest patch. Some of the forward progress by the ball carrier appears properly animated, as sometimes when attempting to make a tackle, the receiver half-spins and falls forward for an extra yard. It looks quite natural. However, on many occasions, as soon as the tackle animation triggers, I have seen both ball carrier and defender literally appear as if they are instantaneously and completely reversing momentum.
I am also seeing warp and suction blocking on the line as well, whereas before I saw very little. Not sure why the Madden team felt this part of the game needed further attention or if this was an unintended result of patching another area of the game. While these animations do not trigger all the time, it's enough to make a significant impact on the simulation aspect of the experience. I hope this is immediately addressed.
Not sure why the Madden team felt this part of the game needed further attention. Don't be ridiculous; of course the game is tested prior to sending out patches. How else would they know if their patch is going to crash the game or not? I haven't played in a while so I thought I would fire it up to see what people are seeing.. To be honest I am seeing mostly contextual based falling animations..
Those quirky tackles have been in the game since it came out I would rather have this than have a lb db constantly blow up my Power RB I like it as in real ball players actually fall forward for extra yards..
My fear is that there will be enough complaints to make them go back to the WWE blow up tackles I truly think these patches are intended to try and change new dynamics for the next year.. If they would add DH it would be golden.. It's change that should really help the AI, and they need all the help they can get. Their ineptitude in short yardage really hamstrings them. One of the reasons they are inept is that they consistently call runs in these spots 3rd or 4th and 1 or less to go that are easily blown up.
Played one game last night and I like the RB's being able to grab another yard or two, at least when I'm going full speed into a tackle. Doesn't seem to be over the top to me but ymmv. Still see too many times where the DB just stands there and doesn't follow the WR.
I had one on a kick return where I juked back away from the defender but when the tackle animation started my returner fell forward for another 3 yards. Clint mentioned on his Twitter timeline most of the additions were consumer request. This is where the sim community is quieter vs the twitter competitive community. I will wait until I play a real game, but this tackling thing seems horrible when I did a COVER 2 training drill in franchise just got back into an online franchise.
Receivers with little momentum built up getting tackled right after they catch the ball and dragging the CB for 5 yards every time. If it's like that in real games, I'm sorry that's simply not realistic at all and is completely absurd. Whether you are "sim" or "competitive" shouldn't matter here - it's certainly not "sim" and it takes no skill to get tackled and drag your opponent from a 2 yard gain to a 7 yard one.
After playing a few games now I actually feel like it was a step in the right direction. I hated the blow up tackles and imo the previous patches hadn't come close to fixing it. I am finding that the glitch ones definitely don't happen every play like some have posted here, I still see runners stopped in their tracks and driven back.
I also like the toned down RPM, I was so sick of seeing a receiver try to cut up field on a crossing route and basically stopping before changing direction. A post from one of user vs cpu slider makers that I concur with: I tested out the new patch last night and we're still very much good to go. There is a different feel to the tackling, but it's still balanced with our setup here. We all play this game differently, some play cpu vs cpu, some play user vs cpu , some play MUT, some play user vs user, some play now vs cpu or user vs user, and some play competitive.
The way you play the game and the way you have your sliders set up will make you see things differently than others that are playing the same game, but playing it differently than you. And in all of those different scenarios, the way the game plays will all be different. Call me weird, but I have been playing on default sliders since the game launched in August on the PC.
I see the drag animations a few times, but no where near a lot. Grant it I only play play now. At this time of the year, I really don't play Madden anymore once the Super Bowl has passed. Game played like a gem before the patch. Best ive ever seen Madden. Patch messed it up a bit. I still get good stats and games, but the tackle dragging looks bad sometimes. Also seen Peyton manning get hit and he shot 10 feet into the air like a rocket.
This feels like opening day problems. For me, this new patch was a half-step backwards. I like some of the animations, on run plays it looks better, its when the wrs do it for 6 extra yards.
Running backs seem better controlled with this. Maybe the can give us a tuner to tighten it back up to how it was. Was impressed with the patches before this one. Previous patches this release seemed more like enchancments, while this one seems more like they meddle way more this go around.
I wont be streaming any games any time soon with it looking like this. Only complaints i had was no sideline reporter for injury updates and open up the legendary coaches playbooks we got with madden Just not as magical as it was before. Before, it hardly ever looked like a video game, now it looks more like a video game. So, that was my quote I agree with Roadman that our individual setups will impact what we see.
That said, I'm intrigued by what others are seeing too. While I'm disinclined to make changes to my particular slider setup at this time, I am curious about the observations others make. It'd be helpful to sort of diagnose what people are seeing. Frankly, this is the first patch since October that I felt had some sort of a "global" impact to the gameplay Ok folks, just saw this on Twitter.
The one where you could actually get a tackle for a loss??? That is all the information I have for you at this time. Now, having posted that, I just hope it becomes more balanced, I don't want to see the blow up in the backfield tackles I've seen before this update WWE style.
According to the official Madden 19 update 1. In addition, the latest Madden 19 1. Madden 18 will still prioritize the Super Bowl rematch, meaning that you'll play that introductory section before anything else -- but it also means that the game's other 35GBs will have to download before it installs. Of course, this will take longer depending on your download speeds. Madden NFL 19 features "real player motions," allowing players to push blockers to gain more yards while running and make realistic cuts up-field after the catch, as well as take part in interactive touchdown celebrations for the first time since Madden NFL 09 including team celebrations, which were made legal by the NFL for the season.
There were also changes to the Ultimate Team mode, introducing three vs three online matchups as well as a "Solo Battles" game mode, a leaderboard-driven reward system that measures players' performances in daily single-player challenges.
The game will also feature a sequel to Longshot, Madden NFL 18's single-player story-driven mode, with more focus on football gameplay and NFL-related events. Longshot: Homecoming In continuation of the Longshot story mode in Madden 18, protagonist Devin Wade is revealed to be playing in training camp for his hometown team, the Dallas Cowboys. On the other hand, Devin's best friend Colt Cruise is a struggling country singer living in his hometown, Mathis, Texas.
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